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2D Metroidvania: Mage Soul

  • Writer: Caesir Zhang
    Caesir Zhang
  • Sep 22, 2022
  • 2 min read

Mage Soul (暂定) 是一个两人项目,在2022年暑期完成。我在其中担任了策划设计了整个游戏,也为其绘制或是寻找了一些美术资源;另一名成员负责程序。



创作灵感 / Inspiration



2022年上半年玩了《艾尔登法环》后产生了做远程魂类游戏的想法。(虽然最后Mage Soul 做出来不太吻合这个类型,反而更靠近Metroidvania了... ;v;)


In the first half of 2022 after platinumed Elden Ring, I came up with the idea of making a soul-like mage game. (Although in the end Mage Soul did not quite match a soul-game, but more closer to Metroidvania... ;v;)




项目总览 / Overview



关键词 / Keywords

  • Top-down、2D像素风、法师中远程战斗、偏硬核难度 Top-down, 2D Pixel, Ranged Magic Combat, Midcore to Hardcore






设计目标 / Design Goals

  • 注重于战斗中的资源循环设计 Focus on the different resource cycles in the combat

  • 操作上调整优化玩家手感 Optimize player controls

  • 设计上让玩家注意力在战斗期间高度集中 Keep player attention focused during combat




体验目标 / Experience Goals

  • 磨练玩家操作技巧和预判能力,锻炼操作手法 Sharpen player skills and their ability of anticipating the foe's moves.

  • 面对新强敌时战斗的压迫和紧张感 Tension and excitement when facing new powerful foes.

  • 击败强敌后的成就感 Accomplishment after defeating a formidable foe.



核心循环 / Core Loop

  • 精力槽:Stamina Gauge (SG)

  • 蓄能槽:Energy Gauge (EG)



主要机制 / Core Mechanics


  • 格挡 / Parry

格挡的应用(I):使用格挡防御敌人的攻击并增长蓄能槽 Parry Usage (I): Successfullly blocking against the enemy's attack results in an increase of Energy Guage.


格挡的应用(II):部分类型敌人可通过精准格挡直接消灭

Parry Usage (II): Some enemies can be vanquished (one-shot) by precise parry.


  • 闪避 / Dodge (Step)

闪避的应用:有一部分招式无法以格挡或普通走位躲避,仅能通过闪避

Dodge: Use Dodge when certain moves cannot be parried or be evaded by walking.


  • 蓄能槽强化技能 / Enhance Skills with the Energy Gauge

每种技能都有两个强化阶段,一些技能通过强化会缩短咏唱时间,或是增加伤害(增加飞行道具数量或直接增加技能伤害)。当蓄能达到两格与以上时,使用非普攻的技能将自动进入强化二段。

Each skill has two stages. By using EG to enhance the skills, some of them will shorten the casting time, and/or some will increase the damage dealt (by increase the number of flying bullet objects or directly increase the damage). When the gauge reaches two or above, using non-normal ranged attacks will automatically be upgraded to the second stage.


  • 蓄能槽额外补充途径 / Additional Method of Refilling EG

在地下城或野外,一些物品中可能储存有可恢复蓄能槽的能量

In dungeons or in the wilds, some objects may store energy that can fill the EG.


  • 消耗蓄能槽恢复HP / Consume EG to recover HP




屏录 / Recording

Boss 00


Dungeon / 地下迷宫


Boss 01







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